MMORPG and player position

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cwriter
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Joined:2011-10-19, 18:06
MMORPG and player position

Post by cwriter » 2011-10-19, 18:13

Hello world

I made a MUD, a text-based MMORPG. Now, I'd like to patch graphics over it.
1) Is it possible to write the guns to swords & co?
2) Do you need Lua (no knowlegde about it at all) or is c/c++ enough (medium knowledge)
3) Will it be easy and take much time or difficult and short time?
4) How to get the player position?

Greets
cwriter
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Carsten
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Re: MMORPG and player position

Post by Carsten » 2011-10-20, 13:33

Hi cwriter,
welcome to the Cafu forums! :welcome:

Please have a look at the Cafu documentation, e.g. starting at http://www.cafu.de/developers
This will probably answer most of your questions. If it doesn't, please come back here and ask again.
Also, please have a look at http://catb.org/~esr/faqs/smart-questions.html in order to help us to help you. :up:
Best regards,
Carsten
cwriter
Posts:2
Joined:2011-10-19, 18:06

Re: MMORPG and player position

Post by cwriter » 2011-10-20, 15:29

Hi Carsten

Thanks for the reply, but i really checked out the wiki and develping page here. There I didn't find the answer, and yes, I used the search. I don't want to know how to do it (yet :-) ), I just want to know how to BEGIN with the work and it's possibilities.
I don't want to search long hours to realize then that there isn't any possibility to do that I want to do. The most important question for me is the second one: In the wiki is written that you CAN script with lua, but not that it's needed to make a game. And that's my question:
Is it enough to know the c-languages or do you NEED lua?

Greets
cwriter
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Carsten
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Re: MMORPG and player position

Post by Carsten » 2011-10-21, 00:10

cwriter wrote:Is it enough to know the c-languages or do you NEED lua?
Well, indeed, from a technical point of view, it is "enough" to know C++, and the use of Lua is not a strict requirement for making a game.

However, learning Lua is easy, and you will certainly not regret it.
While everything can theoretically be done in pure C++, doing the same in a Lua script might be much faster and much easier (that's the whole point of it, mind you).

So I suggest that you have a look into it, it's time well spent. Our scripting reference index page http://api.cafu.de/scripting/ might serve as a starting point.
Best regards,
Carsten
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