In Blender the "Face Me" can be done by passing the camera rotation value to the object, obviously some values are constrained
Sketchup the 2D model in the default template is also a face me component
Its also useful if you wanted a surveillance camera follow the character
I just looked at GameGuru and that uses a more basic approach they use 2 planes at 90 degrees to each other
Something like:
https://dl.dropboxusercontent.com/u/265 ... las_ms.rar
I just quickly did that, the material isn't right
Scattering stuff at a basic level its the ability to scatter objects on a named surface and maybe randomize rotation and scale and distances between each other
I just thought it would help if you plan to do terrains, I think Unity and GameGuru just use simple planes which can be adjusted depending on the quality setting and only visible in game